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2012-04-02 Thread Siddharth Palaniappan
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[osg-users] Invitation to connect on LinkedIn

2012-01-08 Thread Siddharth Palaniappan via LinkedIn
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Re: [osg-users] Getting world coord bounding box

2007-12-03 Thread Siddharth Palaniappan
: Re: [osg-users] Getting world coord bounding box Siddharth Palaniappan wrote on Monday, December 03, 2007 7:18 AM: > Hi Daniel, > > I tried getting the WC from the animationpathcallback and > concatenating with other matrices along the nodes. I get wierd > results. When the vehicle go

Re: [osg-users] Getting world coord bounding box

2007-12-03 Thread Siddharth Palaniappan
rootNode transformation is the identity and the vehicle has no transform node at all so that the transformation in world coords is simply the transformation of 'vehicleAnimation'! i hope this helps. if not, try looking at this example: http://osgcvs.no-ip.com/osgarchiver/archives/February2005

Re: [osg-users] Getting world coord bounding box

2007-12-02 Thread Siddharth Palaniappan
i missing anything? ANy suggestions? Thanks for your help... Siddharth - Original Message From: Siddharth Palaniappan <[EMAIL PROTECTED]> To: OpenSceneGraph Users Sent: Saturday, December 1, 2007 2:56:27 PM Subject: Re: [osg-users] Getting world coord bounding box Hi daniel,

Re: [osg-users] Getting world coord bounding box

2007-12-01 Thread Siddharth Palaniappan
coordinates and the one AFTER transforming. just render to boxes or render spheres in two different colors marking the positions of the corners. i am sure, having something visually, you will be able to figure out the problem. cheers, daniel Siddharth Palaniappan wrote: > Hi Daniel, >

Re: [osg-users] Getting world coord bounding box

2007-12-01 Thread Siddharth Palaniappan
ssage From: Siddharth Palaniappan <[EMAIL PROTECTED]> To: OpenSceneGraph Users Sent: Saturday, December 1, 2007 2:41:19 PM Subject: Re: [osg-users] Getting world coord bounding box Hi daniel, I read thru this at the osg site : http://www.openscenegraph.org/projects/osg/wiki/Su

Re: [osg-users] Getting world coord bounding box

2007-12-01 Thread Siddharth Palaniappan
: M * x = x', whereas M is your 'WorldCoordsMatrix', x is your local BBox vector and x' is the same in world coords. hope this helps. daniel Siddharth Palaniappan wrote: > Hi osg users, > > I'm currently using openscenegraph for my class project to simulate traff

[osg-users] Getting world coord bounding box

2007-12-01 Thread Siddharth Palaniappan
Hi osg users, I'm currently using openscenegraph for my class project to simulate traffic. I have a problem in that , i need to find collision detection between consecutive cars and stop the car if there is a collision. I have followed the osgExample- for animation. I have used an animationpa