ne loop in
addition to the poly.
Texture coordinates. Well, they pretty much depend on you texture. If
you don't use a texture, don't set up the texture array.
--
With Regards
Srikanth Bemineni
Geotrace Technologies
2
application to
plot the picture on to a plotter.
--
With Regards
Srikanth Bemineni
Geotrace Technologies
281-497-8440 extn 228
Hi
I was able to build it and my test application is giving this error when
I run it on centos5 .The same test application is running properly on
fedora 7
X Error: GLXBadRenderRequest 157
Major opcode: 144
Minor opcode: 1
Resource id: 0x38
Srikanth Bemineni
Srikanth Bemineni wrote
:
Hi Srikanth,
On Wed, May 7, 2008 at 7:31 PM, Srikanth Bemineni
<[EMAIL PROTECTED]> wrote:
Thank you very much Robert. I have an older version it is
Titan:sbemineni: curl-config --version
libcurl 7.10.6
Curious, I'm surprised that the #define's I used don'
Thank you very much Robert. I have an older version it is
Titan:sbemineni: curl-config --version
libcurl 7.10.6
Is there a way to turn this off.Can I suggest this info going to the
dependency page.
Srikanth Bemineni
Robert Osfield wrote:
Hi Srikanth,
It looks like you have libcurl
root->addChild(circleXForm);
circleXForm->addChild( circle );
/*****/
--
With R
eaderWriterCURL.cpp:275:
`
curl_easy_strerror' undeclared (first use this function)
make[2]: ***
[src/osgPlugins/curl/CMakeFiles/osgdb_curl.dir/ReaderWriterCURL.o] Error 1
make[1]: *** [src/osgPlugins/curl/CMakeFiles/osgdb_curl.dir/all] Error 2
make: *** [all] Error 2
--
With Regards
Sr
));
root->addChild(circleXForm);
circleXForm->addChild( circle );
/*****/
-
Hi,
Can somebody please reply to the below question.
Is there a CJM or Postscript output support in Openscenegraph
Srikanth
Srikanth Bemineni wrote:
I am experimenting with the osgQTviewer.I am not able to zoom in when
the mouse wheel is scrolled.I am using trackballmanipulator.I am not
able
ar - 120;
}
}
}
void
ViewerQT::
paintGL()
{
osg::Vec3d eye;
osg::Vec3d center;
osg::Vec3d up;
_manipulator->getHomePosition( eye , center , up );
cout<<"eye x y z "<< eye.x()<<" "< cout<<"center x y z "<"
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