Hi all, and thanks in advance for any interest to this post.
I'm trying to build an application with multiple views and an overlay GUI.
I dediced to use the CompositeViewer to allow different scenes and manipulators
in each background views. Unfortunately, I don't manage to make the foreground
OK,
I found the solution :
Code:
foregroundView->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT);
The foregroundView is now indeed transparent !
The next problem is how to handle mouse events throught it to be able to
control the backgroundScene throught the transparent parts of the
Hi all,
let me raise up this post because I encounter exactly the same problem and was
wondering if the advice was still the same. Indeed, my application uses a
CompositeViewer to display several background views, and one foreground view,
overlapping every background views.
I was trying to im
Hi,
I experience problems to display a .png image as an osg::Geode.
The thing is that it was perfectly working when I was using version 3.2.0 of
osg library, but now that I use version 3.2.1, it no more works.
Here are samples from my code (sorry for bad indentation) :
I first load the image
Thanks Robert,
I'll have a look at what you suggest.
Stephane
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http://forum.openscenegraph.org/viewtopic.php?p=65969#65969
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