Re: [osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-26 Thread Sylvain MARIE
I would download one of the cocoa-samples from apple which demonstrates the creation of window + opengl context, download the current svn from SDL and look at its cocoa-implementation and then fill the missing pieces of a newly created GraphicsWindowCocoa class. I'm now reading tons of docs:

[osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-25 Thread Sylvain MARIE
Hi, I would like to use OSG 2.8 (with Qt 4.5rc1) on Leopard, in 64bit, using the Cocoa framework. That means I need osgViewer to use Cocoa instead of Carbon. I read and tried to understand http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MacOSX10.5 and scouted the m