I would download one of the cocoa-samples from apple which
demonstrates
the creation of window + opengl context, download the current svn from
SDL and look at its cocoa-implementation and then fill the missing
pieces of a newly created GraphicsWindowCocoa class.
I'm now reading tons of docs:
Hi,
I would like to use OSG 2.8 (with Qt 4.5rc1) on Leopard, in 64bit,
using the Cocoa framework.
That means I need osgViewer to use Cocoa instead of Carbon.
I read and tried to understand http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MacOSX10.5
and scouted the m
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