Re: [osg-users] [build] OSG 3.0.1 Android Build

2012-08-02 Thread Tom Appollo
Hi all, I've managed to get OSG 3.0.1 (w/ GLES1) built using Cygwin on XP. From there, using Eclipse (and NDK 6b) created the GLES1 example included with 3.0.1 and built it for Android 4.0.3. Here is what I have that has me confused: I have three Motorola Xoom's with 4.0.3, 4.0.4, and 4.1.1 on

Re: [osg-users] [build] Error Compile osgAndroidExampleGLES1

2012-07-26 Thread Tom Appollo
3 months later and I get the exact same errors. Was any suggestion as to the problem ever posted? Thank you! Cheers, Tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49072#49072 ___ osg-users mai

Re: [osg-users] [build] OSG 3.0.1 Android Build

2012-07-25 Thread Tom Appollo
Thanks Jorge, I undersstand that the OSG files are built as static. I just want to make sure I'm getting the correct files before I move on to trying them out (using the OSG examples as starters). To clarify, I should be copying only one of the generated .a folders (either the obj/local/armeab

[osg-users] [build] OSG 3.0.1 Android Build

2012-07-25 Thread Tom Appollo
Hi all, While not new to OSG, I am new to its port to Android. I've read all the current OSG pages out there and have gone through cmake followed by make and they completed with no errors. Specifically, using NDK v6b on Windows XP and Cygwin, my cmake command line within Cygwin for a GLES1 buil

[osg-users] Overlays on a post render camera

2011-05-18 Thread Tom Appollo
Hi, I'm working on a system in which we already have a post render camera onto which we're displaying text data as overlays to the 3D environment. Kind of like a heads-up display. That's working just fine. In addtion to the this post-render cameras that the overlays are placed on, we're also ad

[osg-users] [build] Multi-threading crashing on start-up (2.8.3, XP, VS2008)

2011-04-25 Thread Tom Appollo
Hi All, I had been running my app based on OSG 2.8.3 on a VS2003 build (XP machine) for a while. However, I'm now moving the app to VS2008 so, I got a clean 2.8.3 source, pulled the latest 3rd party VS2008 binaries and configured CMake to build it. No problems with the build. (NOTE: Not ready t

Re: [osg-users] [build] XP VS2008 Lost References

2011-04-06 Thread Tom Appollo
Hi Robert, Well, I don't see how my app could be deleting the window as I'm checking the reference count of the EventQueue immediately upon the return from the theGraphicWindow = new GraphicsWindowEmbedded; and the reference count is already trashed. So I suppose I'll need to dig through the

[osg-users] [build] XP VS2008 Lost References

2011-04-05 Thread Tom Appollo
I am running OSG 2.8.3 (latest stable build) on XP compiled in VS2008. My application is using a GraphicsWindowEmbedded object. Here is the code snippets pertaining to it. In the .h file: Code: osg::ref_ptr theGraphicWindow; In the .cpp constructor: theGraphicWindow = new osgViewer::Grap