Hi David,
The answers 2 and 3 are the ones for which I am looking for. Thanks for the
detailed answers. And additionally there is nothing wrong with your answers :).
Probably I asked the question in a wrong way. Thanks again...
Best Regards,
Ugras
From: David
you really want but you can look at
http://www.simlab-soft.com/Products.html for modeling kit that can be used with
OSG.
Regards.
Ümit Uzun
2009/9/28 Ugras Erdogan ugraserdo...@yahoo.com
Dear All,
Would anyone suggest a finite element modeling kit that can be used with OSG?
I haven't noticed
,
(unsignedchar*)(cvImg-imageData),
osg::Image::AllocationMode::NO_DELETE, 1);
everything is OK but as you can guess I cannot use the processed frame as a
texture in 3D environment.
Thanks for your helps...
Best Regards
Ugras Erdogan
a callback.
It works fine, but is maybe unadapted to your problem.
About setImage: I used GL_RGB8 where you tried 3, and GL_BGR as the following
argument (I guess OpenCV has a different convention).
Ugras Erdogan wrote:
Dear All,
I am using openCV and OSG together in my project. What
graphics
hardware is ATI HD4850. As I know, th OpenGL assigns alpha channel after
getting RGB data, so in the inner loop I just equated the alpha values for full
opaque... Any suggestions are welcomed?
Best regards,
Ugras Erdogan
From: Ismail Pazarbasi pazarb
, for all others points Alberto tells everything i
would say.
If you want to add IK to osgAnimation i will be happy to discuss about it with
you.
Cheers,
Cedric
Ugras Erdogan wrote:
Thanks for your replies Alberto, I'll take a look at the bundled examples and
contact with Cedric Pinson
is it just enough to
control the bone positions?
4) Is there any good tutorial on the subject besides the bundled osg codes for
a new starter in osgAnimation nodekit
I'll be very pleased if you reply...
Best regards
Ugras Erdogan
___
osg-users
, 2009 4:31:23 PM
Subject: Re: [osg-users] osgAnimation Help
Hello Ugras,
El Sábado 28 Marzo 2009ES 13:20:44 Ugras Erdogan escribió:
Dear all,
I've been trying to perform a skeletal based animation for a mesh
model and rather new to osgAnimation nodekit.
1) Is it possible
Dear All,
I've some questions regarding tracker data synchronization with OSG. Here they
are:
For tracker hardware read/write/control events, a seperate thread is
spawned from the main thread and that thread handles all the hardware related
communication via interrupt driven way and
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