Yeah, quesion " 40 Can I use OSG within an existing Renderer engine" just is what I need.
Thanks for helping. And I need another advice: as I understand whole OSG architecture, I must to render my dynamic scene in such way (in addition to question #40): 1) set callbacks functions to each Geode which will reset position and rotation (any graphical properties) of it's Geode 2) call sceneViewer->update () where this callback functions will be called 3) end infinite cycle with: sceneViewer->cull (); sceneViewer->draw (); Did I got the point? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8747#8747 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org