Yeah, quesion " 40    Can I use OSG within an existing Renderer engine" just is 
what I need.

Thanks for helping.
And I need another advice:
as I understand whole OSG architecture, I must to render my dynamic scene in 
such way (in addition to question #40):
1) set callbacks functions to each Geode which will reset position and rotation 
(any graphical properties) of it's Geode
2) call sceneViewer->update () where this callback functions will be called
3) end infinite cycle with:
       sceneViewer->cull ();
       sceneViewer->draw ();

Did I got the point?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=8747#8747





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