Hi,
I have a small issue regarding the Osgmovie example with the ffmepg plugin and
enabling the --audio option. When the audio is disabled the movie is running
just fine. Then if I activate the sound the movie image will start to get
slower update and even drop frames.
The audiosink used was
Hi fred,
Try to add:
texture->setResizeNonPowerOfTwoHint(false);
Cheers,
Vivien
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32627#32627
___
osg-users mailing list
osg-users@lists.openscenegraph
Hi guys,
I understand you Robert. I have no problem with reverting the code for now if
this causes issues for other people. I will go and experiment a bit more on how
to fix the dead key problem. Maybe I can find a solution which is not using the
WM_CHAR message. I will let you know how it goes
Hi Robert,
I would agree with revert the code for now if it causes trouble.
I think handling it on the GUIEventAdapter would indeed solve the problem.
Here is a possible solution:
- add a new EventType in GUIEventAdapter. It could be called "KEYENTERED". This
event would return the translated k
Hi Brad,
I totally aggree with what you said.
This is also what I proposed to Robert in the submission thread.
Basically the best would be to have a new event of type "UnicodeCharEntered" or
something like this. This way we could leave the keydown and keyup events as
they were and only using wm_
Hi Brad, Hi JS,
I am the author of this change. I did it in order to fix an issue with dead
keys that were not handled correctly. Dead keys are used for key combination.
For example in French keyboard pressing '^' key then after that 'u' key should
result in the character 'รป'. This was not wor
Hi,
I have an issue with rendering transparent textures and activating linear
filtering on them. I am using TRANSPARENT_BIN with DepthSortedBin.
My textures are not semi transparent, they only have parts with either alpha 1
or with alpha 0.
When the filtering is not activated everything looks
Hi everyone,
I have an issue combining clipplane and shadow scene.
I first used a scene with a standard osg::group where I attach a clip
node with a clip plane cutting the scene along the Y axis.
Things worked well so far and I saw the scene correctly cut in half.
Now if I remplace the osg::grou
8 matches
Mail list logo