Slave camera relies on main camera matrix and matrix offset, so it's
meaningless to set their matrix. By contrast, view camera is independent of
other view.
在 2011-9-27,23:05,"He, Yefei" 写道:
> Thanks, Robert, I'll take a look at the examples. Another question: in a
> composite viewer, if I
osg::View::getSlave(index)
Get slave and do everything you want, Viewer will update their matrixs each
frame.
在 2012-7-1,22:03,"Torben Dannhauer" 写道:
> Hi,
> I would like to change a slave cameras viewOffset and projectionOffset matrix
> _after_ I added the camera via viewer->addSlavecamera(
在 2012-7-2,22:48,"Fan ZHANG" 写道:
> Hi all,
>
> I'm quite new to OSG and have no OPENGL background.
>
> I want to know how to acquire the current location information of a drawable
> object?
> Actually the initial position of the geometry is set by me. But when I move
> the objects with mous
how about 2 same GPUs?
在 2012-6-29,21:18,Stefan Eilemann 写道:
>
> On 26. Jun 2012, at 8:57, GeeKer Wang wrote:
>
>> In fact, Windows NVidia driver will try to send OpenGL cammands to all GPU
>> when SLI model disabled.
>
> NVidia drivers >=256.0 send the commands to the most powerful GPU an
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