Hi all, I'm using COMPUTE_NEAR_FAR_USING_PRIMITIVES near and far planes computation mode with OSG 2.8.1. The scene contains a number of various models. One of them is a long curve that is drawn as an array of vertices in osg::Geometry using GL_LINE_STRIP primitive. When viewed from some angles the part of the line that is close to the camera disappears. Only fragment that is behind the other closest object to the camera eye is rendered.
I suspect the problem lays in CullVisitor::computeNearestPointInFrustum method. It uses osg::TriangleFunctor to determine the closest point in the drawable. As my line geometry contains no triangles the near plane is not updated. Is this possible and is there any way to cull my geometry correctly? Thanks, Wojtek _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org