I am trying to have the examples/osgmanipulator run in a Qt viewer. I have kept
most of the code including createDragger(), addeDraggerToScene()..., only the
main() was replaced
by cMainWindow below. Whenever I select the dragger, it corrupts. When I trace
it back, it goes to _draggerSelectionM
What tools can I use to debug my program? I am using Windows XP and mingw32.
I know there is a reference pointer changed somehow, but could not figure out
where and how. I posted the problem two days ago. See below.
It happened at _draggerSelectionMap.count(&dragger) in
CommandManager::addSel
Is there any document or tutorial on how to use picking and draggers in OSG? I
am struggling on this. Thanks.
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t: Re: [osg-users] help on picking and draggers?
there is the osgpick example.
do you have a small example that demonstrates the issues you're struggle with?
-- mew
On Thu, Jun 19, 2008 at 8:40 AM, Xinyu Zhang <[EMAIL PROTECTED]> wrote:
> Is there any document or tutorial on how to
What is the way to change the number of views in a CompositeViewer? say change
from three views to two views at run time.
I tried to remove a view and change the viewports of other views. The removed
view is still displayed.
Do I have to create a new CompositeViewer instead?
Thanks.
when I run the osgsimulation with OSG_NOTIFY_LEVEL set to DEBUG_INFO, the
program crashes and I get the following output.
Can anyone give me an idea on what causes this and how to fix it? Thanks.
GraphicsContext::setWindowingSystemInterface() 0x3d9790Graph0x1029dac0
CullSettings::readEnviro
s supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
OpenGL extension 'GL_EXT_geometry_shader4' is not supported.
OpenGL extension 'GL_EXT_gpu_shader4' is not supported.
glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1
OpenGL extension
?? ()
#15 0x in ?? ()
(gdb) stop
- Original Message
From: Robert Osfield <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
Sent: Friday, July 11, 2008 3:28:26 PM
Subject: Re: [osg-users] osgsimulation
Hi Xinu,
On Fri, Jul 11, 2008 at 8:14 PM, Xinyu Zhang <[EMAIL PROTECTED]>
It seems the DirectInput can get the inputs of force feedback joysticks. How
can I integrate DirectInput into my project?
Is there any other way to get the joystick input?
Thanks
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h
In Open Inventor, there are sensors and engines to detect changes of an object
and connect the related motions.
Does OSG have similar stuff? How should these functions be done?
Thanks in advance.
- Original Message
From: J.P. Delport <[EMAIL PROTECTED]>
To: OpenSceneGraph Users
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