Hi,
I try to use shaders with osgText to make some effects with text. But how I can
set up uniform variable with font texture to process it in fragment shader? Or
may be I should do something another to have result?
Primitive fragment shader:
Code:
uniform sampler2D bitmap;
varying vec2 texel
Hi, Farshid Lashkari
Thank you very much.
Cheers,
Yuriy
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http://forum.openscenegraph.org/viewtopic.php?p=26117#26117
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