[osg-users] osgText -> fragment shader -> font texture

2010-03-24 Thread Yuriy A Rudomyotov
Hi, I try to use shaders with osgText to make some effects with text. But how I can set up uniform variable with font texture to process it in fragment shader? Or may be I should do something another to have result? Primitive fragment shader: Code: uniform sampler2D bitmap; varying vec2 texel

Re: [osg-users] osgText -> fragment shader -> font texture

2010-03-25 Thread Yuriy A Rudomyotov
Hi, Farshid Lashkari Thank you very much. Cheers, Yuriy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26117#26117 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen