I had solved the problem,I should set the min filter as linear.
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Hi,
I wrote a "SubloadCallback" derived class and attach it to a texture2D object
to update image dynamically,but unfortunately the texture image can not be
updated,the texture always show a piece of white;below is my code,what wrong
happened to it?
void main()
{
// the class to
sorry,I think I should post this topic to "OpenSceneGraph Lists->General"
catalogue,I had post a same one under "OpenSceneGraph Lists->General"
catalogue,so please delete this one;
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Read this topic online here:
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Hi,
I wrote a "SubloadCallback" derived class and attach it to a texture2D object
to update image dynamically,but unfortunately the texture image can not be
updated,the texture always show a piece of white;below is my code,what wrong
happened to it?
void main()
{
// the class to
Hi,
I study the "osgscreencapture" example,the example also create a viewer
instance when "--pbuffer-only" is specified although there is no window is
created,so whether a viewer instance is required for every osg based app? if my
app only do offscreen rendering that no need for any screen
scrawl wrote:
> Hi,
>
> osgViewer is what dispatches updates to the scene graph, fires off cull and
> rendering, manages the camera, and abstracts the platform-specific graphics
> context creation routines, among other things. You could bypass osgViewer if
> you implemented these tasks
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