Hi,
Thanks for your answer. I wasn't planning to add this file permanently, it was
just a way to debug my software until I found why my compiler couldn't find the
binaries (turned out I just forgot to add ogsUtil in my cmake file). Now that I
have added that and removed the file it seems to run
Hi,
I think I found a bug in osg 3.2.0
I needed to use osgUtil::SmoothingVisitor. For some reason my compiler couldn't
find some of the functions so I just added SmoothingVisitor.cpp to my project
(I may have taken that file from 3.2.1 rc2), and I got a big bug:
in the function normalize I got
Hi,
I found a workaroud:
Code:
osg::Geometry* geom =
meshNode_->asGroup()->getChild(0)->asGeode()->getDrawable(0)->asGeometry();
osgUtil::SmoothingVisitor sv;
sv.smooth(*geom);
Thank you!
Cheers,
alexis
--
Read this topic online here:
http://forum.opensceneg
Hi,
I saw this issue while reading the forum. I don't use a custom camera. Even if
I try to call setGlobalDefaults() I still get the same problem.
Here is my code:
Code:
//Creating the viewer
osgViewer::Viewer viewer;
viewer.setUpViewInWindow(200, 200, 800, 600);
os
Hi,
I am trying to update a code that was working on 3.1.2. A osg::Node is loaded
from a stl file using osgDB::readNodeFile.
The Node is a Group with one Geode with one geometry.
There is a problem with the colors. The only code difference between osg 3.2.0
and osg 3.1.2 is where I set the colo
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