Hi Charles,
thanks for your guess, but I found the problem already:
osgParticle::ParticleSystem is storing its particles in a
std::vector.
That means, of course, that pointers to particles may not remain valid all the
time. Especially when the vector resizes itself, particles get copied, and
Hello everyone,
I don't know whether it's considered rude to just appear and ask stupid
questions on this list. But at the moment I don't know where else to go,
so... well, I'll just ask my stupid question:
I have setup a ParticleSystem. I store all the particles created for that
system in a s
Hi Mattias,
On Monday 18 August 2008 22:42:04 Mattias Helsing wrote:
> On Mon, Aug 18, 2008 at 8:44 PM, Carlos Sanches <[EMAIL PROTECTED]> wrote:
> > to do this I need to change the color of particles after your creation
> > only when I press the key.
>
> yes it is possible. You need an EventHandl
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