Hi,
Anybody help?
I found D3DXCreateCubeTextureFromFile but i really don't know how to use it
within osg?
Or there is any other methods?
Thank you!
Cheers,
lin
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Hi,
http://forum.openscenegraph.org/viewtopic.php?t=17263=dds
I found this topic because i want to load dds as cubemap,so what's the solution?
Thank you!
Cheers,
lin
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Hi,
Anybody?
Thank you!
Cheers,
lin
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Hi,
A small question.The model may auto rotate after I rotate it, how could I
disable it?
Thank you!
Cheers,
lin
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Hi,
Thank you for your Reply ! I have sloved the issue.
Thank you!
Cheers,
lin
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Hi,
Anybody help!?
Thank you!
Cheers,
lin
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Hi,
upup
Thank you!
Cheers,
lin
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Hi,
I'm building Android libs on Windows, other 3rdparty libs like osgdb_jpeg can
all be build, except osgdb_png , is there something special and i missed?
Thank you!
Cheers,
lin
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Hi,
I have succeeded on Android ,But not well on IOS,whether it is iphone4 or 6p or
6sp...
they all show: version '310' is not supported
(geometry shader only works on es3.1 later)
But version 300 is OK(but couldn't use geometry shader),So is there somthing i
missed?
code now like this:
Hi,
I want to know if osg support geometry shader with opengles3.2?I have changed
the profile to GLES3.I'm now testing on IOS.
I have info like this:
GEOMETRY glCompileShader "" FAILED
GEOMETRY Shader "" infolog:
ERROR: 0:15: 'layout' : syntax error: syntax error
and this is my code:
#version
Hi,
I want to use openthreads condition. and find in inline
{intwait (Mutex external_mutex, longtimeout_ms)// Prevent race conditions on
the waiters_ count.InterlockedIncrement(waiters_);
..
}
if this way, is that means it will always return 0?
Thanks,
Huiintresult = 0;
Cyril Brulebois wrote:
Wu Hui (16/11/2009):
I add an Text to the HUD, and want to updata this text every frame
in a callback function using settext every frame. However, the
program will crash, the error is map/set not dereferenceable
vector iterator not decrementable or something
Hi,
I add an Text to the HUD, and want to updata this text every frame in a
callback function using settext every frame. However, the program will crash,
the error is map/set not dereferenceable vector iterator not decrementable
or something in Wincore.cpp .I think this must have something
in this way until the VBO
crashed.
Any reason for that?
Thanks a lot.
Hui
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Thanks for helping me. I am also building it by cygwin follow the instruction,
but since you mention it is a long time pain, could you provide more detail
what instruction you follow to build it?
Hui
Hi Hui,
The gecko plugin should work on Windows, but you'll need the correct version
of XUL
Hi,
Is that true that gecko plugin so far only work under linux? I download win32
gecko sdk but cannot fine xul library file, also mozjs library file. How to
make it working?
Thanks
Hui
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(color, 1.0);\n
}\n
Thanks for any help.
Hui
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for the shadow receiver?
Another question, do I need to create a vertext shader to calculate the matrix
transformation between two camera(one light, one main cam)?
Thanks a lot.
Hui
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GraphicWindowWin32 class?
Thanks
Hui
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.
Since I am not familiar with quicktime API, it really confused me.
Thanks for any help.
Hui
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help. Hui
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Hi,
Anyone try use quicktime plugin to work for rtsp streaming? I try the idea
one user provide here and it really works on http streaming, but not for
rtsp.
Thanks
Hui
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http
in advance
Hui
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.
Thanks
Hui
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Some possibilities
1) Could use a shader
2) You could apply a material color
3) You traverse the nodes scene graph, finds it geometry, retrieves the
color arrays and change their values
_
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Sent: Monday, June 23
right?
Thanks.
Hui
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,
Could you tell me how to may these two variable working?
Thanks
Hui
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