Hi all,
I modified the osgprerender example to add a certain number of cameras,
doing exactly the same thing as the one thathttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi all,
I have a problem in which I have to do multipass rendering. When I say
multipass, it's in fact rendering to a texture which is the input for the
next rendering, etc... and that about a hundreds time... I could explain
why, but only if necessary, but let's say that no there is no better way
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