[osg-users] performance fbo

2008-02-06 Thread martinic
Hi all, I modified the osgprerender example to add a certain number of cameras, doing exactly the same thing as the one thathttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] (no subject)

2008-02-03 Thread martinic
Hi all, I have a problem in which I have to do multipass rendering. When I say multipass, it's in fact rendering to a texture which is the input for the next rendering, etc... and that about a hundreds time... I could explain why, but only if necessary, but let's say that no there is no better way