Hi,
I want to know if there is a simple way from converting composite viewer
(having multiple views) to multiple windows each having a single view
Thank you
nikhil
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Hi,
I want to know what is an observer.And how is it generally be used(one or two
things it is most commonly used for).And if possible links to some examples.
Thanks in advance.
Cheers,
nikhil
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Hi,
I want to know if it is possible to make objects transparent without using a
transparent texture .I am using the following code but it turns out to be
opaque.
ss-ref();
ss-setMode(GL_BLEND, StateAttribute::ON);
Hi,
Thanks for the reply gordon.
Which examples are you referring to?
Cheers,
nikhil
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Hi,
Sorry, I meant how to use qt along with osg ,i mean the how the .pro file must
be directed to osg libs
Thank you!
Cheers,
nikhil
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Hi,
Can some one point me to a multiple cameras example(or anything that uses
multiple cameras) using viewer(not producer).
PS:I am a newbie.
Thank you.
Nikhil
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Hi Robert,
Thank you.
I want to know what are the changes that i would need to make in the following
code so that it runs in 2.8.0.
Cheers,
nikhil
Code:
Producer::CameraConfig* setupCameras()
{
// Declare a camera configuration instance..
Producer::CameraConfig* myCameraConfig =
Thanks Skylark,
Can some one tell me what is the analogue for Producer::CameraConfig.
Thanks in Advance.
nikhil
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Is there a way or a library to ray cast in OSG?
Thanks,
Nikhil.
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Hi,
Thanks Robert.
And @all sorry for being vague in my previous post.
I need to simulate range space of a sensor.
(or more clearly)
I need to cast rays from a point(cone like beam) recognizing obstacles .
Thanks,
nikhil
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Hi all,
I need to
set up two cameras in my scene and highlight the region seen by a particular
camera when seen thru the other camera.
Is there a simple way to do it?
Thanks,
Nikhil
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it is a 3d region
thanks for the info
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Hi
I want to if there is a way to make only certain part('certain' being only as
much seen by another camera).
Nikhil
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Hi,
I am trying to render a quarter cylinder(pie-like).I notice that the half
cylinder gets culled (in most of views(viewed using trackballmanipulator)) is
there a way to disable culling or another way to render a partial cylinder?
...
nikhil
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Hi Sebastian,
Thanks for the reply.It looks like there are no raycasting libraries for OSG
(unlike OGRE).
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Hi,
I am getting a feeling that using osgVolume(rayCasting) i can get the lights
done. I am using 2.8.0 . I am not sure though(Hence this post).
Thanks in advance,
nikhil
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i am new to osg.
i tried to figure out what are the properties of light that are to be set so
that
the light is visible on the space(3d) along with the surface(this is default).
but didn't go far.
thanks in advance
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