[osg-users] Bug report

2009-06-10 Thread renlw
hi, found a bug in osgParticle::PrecipitationEffect::traverse, version 2.8. code is: void PrecipitationEffect::traverse(osg::NodeVisitor nv) { if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) { if (_dirty) update(); if (nv.getFrameStamp())

[osg-users] setUseLocalParticleSystem(false) make FireEffect can't be seen

2009-04-19 Thread renlw
Hi, I add a FireEffect into scene under a MatrixTransform node, and setUseLocalParticleSystem(false) to let its father's matrix applied to the effect, code like this: osgParticle::FireEffect* fire = new osgParticle::FireEffect(osg::Vec3d(0,0,0), 10.f);

[osg-users] osgWidget memory leak

2009-03-27 Thread renlw
Hi, I notice that calls like EventInterface::addCallback(new Callback(...)) would cause memory leak. It use a list to manage the callback objects, and the list item is osg::observer_ptrCallback, but not something like osg::ref_ptrCallback. And observer_ptr doesn't do ref/unref to Reference