Hi Robert,
There are lots of transparent objects/nodes in my scene. I need to place
them in the depth sorted bin. How can I find out these transparent nodes
quickly? Thanks a lot.
Regards,
Su Hu
2009/5/28 Tomlinson, Gordon gtomlin...@overwatch.textron.com
Also make sure you multi-sampling
Hi Robert,
Thanks for your reply.
Our 3D modeler tell me that the same model is shown right in vega view. We
will break large objects up into small parts and try it again. Thanks a lot.
Regards,
Su Hu
2009/5/27 Robert Osfield robert.osfi...@gmail.com
Hi Su Hu,
You need to place
Thank you, ulrich.
Now I load texture files in camera callback and solve the problem.
I use ms3d models and render them by OpenGL. So I have to load model and
texture files by myself.
Thanks for your help.
Su Hu
2009/4/16 Ulrich Hertlein u.hertl...@sandbox.de
The reason
)
{
Viewer.frame();
}
else if(LoadTexture)
{
GLuintTexID = 0;
glGenTextures(1, TexID );
}
}
Version of my osg is 2.8 for vs2005. OS is Win XP professional. Graphics
card is ATI X1600.
Thanks for your help!
Su Hu
between the execution of *glBegin* and the
corresponding execution of *glEnd*.
But I dont know how to do. Thanks for your help.
Su Hu
2009/4/16 su hu ttts...@gmail.com
Hi all,
When I tried to create a texture by glGenTextures in OSG, I met a problem.
glGenTextures can not create
and update models in the NodeCallback
6. draw models in drawImplementation of the Drawable (using OpenGL).
Maybe there is better way to render ms3d model. Could you please give me
some advice? Thanks for your helps.
Su Hu
___
osg-users mailing list
osg
Hi Robert
Thanks for your reply.
I will see the osghud example and try your method. Thanks.
Best Regards,
Su Hu
2008/10/15 Robert Osfield [EMAIL PROTECTED]
Hi Su Hu,
I haven't personally implemented edge blending yet, but it should be
straight forward. All you need to do is render
MotionMatrix--setMatrix(osg::Matrix::translate(Pos)); //your
position data
...
Viewer.frame();
...
}
su hu
2008/8/2, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]:
This is probably a silly and simple question, but does anyone have an
example of how to move
appreciation to any reply.
Regards,
Su Hu
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hi Robert,
I set ref_ptr to null. It works well. Thanks a lot.
Best Regards,
Su Hu
2008/7/24 Robert Osfield [EMAIL PROTECTED]:
Hi Su,
You shouldn't be called ref_ptr.release() in this context, you should
be just setting the ref_ptr to null.
ref_ptr::release() is a specialist helper
Hi Ümit
Thanks for you suggestion. There are several scene models in our application
and they are large. So we have to release them when we start a new scene.
Thanks again.
Kind Regards,
Su Hu
2008/7/24 Ümit Uzun [EMAIL PROTECTED]:
Hi Su,
I think you shoul use Switch node to change
Hi all,
I have some opengl codes and want to use these codes in osg program.
I do it as follow:
1. Add a geode to root scene and define a drawable (derived from
osg::Drawable).
2. The drawable is added as child of the geode. OpenGL code is added in
DrawCallback of the drawable(in
list the first time drawn. so, disable display lists on that
drawable, and you'll be set!
bob
On May 2, 2008, at 5:13 AM, su hu wrote:
Hi all,
I have some opengl codes and want to use these codes in osg program.
I do it as follow:
1. Add a geode to root scene and define a drawable
13 matches
Mail list logo