the speed at the control point as the position, rotation
and scale.
I'm not really familiar with osgAnimation yet, perhaps it provides
support for what you are after.
Robert.
On Fri, Dec 3, 2010 at 12:44 AM, Nguyen Tien Dat tienda...@gmail.com wrote:
Dear all,
I need to move an object along a line
Dear all,
I need to move an object along a line with the speed of 1m/s. The
object starts from stationary (0m/s). I use AnimationPath like this:
osg::AnimationPath* animationPath = new osg::AnimationPath;
animationPath-setLoopMode(osg::AnimationPath::NO_LOOPING);
Dear all,
I'm using OpenSceneGraph 2.8.2 with C++, and notice that when I move
or turn (by updating the camera position or orientation), the edges of
objects are blur. I don't like that effect and would like to disable
it. Could anybody tell me how?
Thanks,
Dat
the vertical sync, the frame rate goes up to 480fps (which is
surprising to me), but the problem is till there. Do you have any
other thought?
Thanks,
Dat
On Thu, Jan 21, 2010 at 4:22 PM, Paul Martz pma...@skew-matrix.com wrote:
Nguyen Tien Dat wrote:
Dear all,
I'm using OpenSceneGraph 2.8.2 with C
Thank Robert. It works.
Dat
On Mon, Jan 18, 2010 at 3:53 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Dat,
If you are finished with the animation then just remove the animation
path callback.
Robert.
On Fri, Jan 15, 2010 at 7:52 PM, Nguyen Tien Dat tienda...@gmail.com wrote
Hi Ulrich,
Eventually, I have time to try your project. I use the latest one at
http://www.sandbox.de/osg/src/OutlineFX_20091114.tar.gz, but it
doesn't work. I don't see the outline around the object when I run
your example. I'm successful to compile your Outline project with
osgFX, but nothing
My version is 2.8.2
On Mon, Jan 18, 2010 at 7:26 PM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
Hello Dat,
On 19/01/10 7:52 , Nguyen Tien Dat wrote:
Eventually, I have time to try your project. I use the latest one at
http://www.sandbox.de/osg/src/OutlineFX_20091114.tar.gz, but it
doesn't
Dear all,
I have a scene structure like this:
rootNode - matrixTranformNode - objectNode
I modify the position and orientation of the object by setting the
matrix of the matrixTranformNode and it works well. But the problem
appears when I try to use animation path. I create an animation path
like
too. Could it be possible to have your application runs with
faster frame rate than osgviewer?
Thanks,
Dat
On Thu, Dec 24, 2009 at 10:52 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Dat,
On Thu, Dec 24, 2009 at 4:09 PM, Nguyen Tien Dat tienda...@gmail.com wrote:
Yes, I doubt
Yes, I doubt that this is the refresh rate of the monitor, not the
real frame rate. How could I avoid the sync-to-vblank thing, so that
I can have the actual frame rate?
Thanks,
Dat
On Wed, Dec 23, 2009 at 2:33 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
On 23/12/09 12:23 AM, Nguyen Tien
about 60fps. Did I make a mistake somehow?
(startTime and endTime are in seconds already)
Thanks,
Dat
On Mon, Dec 21, 2009 at 3:17 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Dat,
On Sun, Dec 20, 2009 at 8:26 PM, Nguyen Tien Dat tienda...@gmail.com wrote:
Dear all,
Could you tell me
groups, and when converting to the
scenegraph, it somehow creates two nodes. If I just ignore smoothing
groups (either delete all s ... in the obj file or do not process
s command in obj loader) then it should be fine.
Dat
On Wed, Nov 18, 2009 at 10:03 AM, Nguyen Tien Dat tienda...@gmail.com wrote
Dear all,
How can I get the coordinates of the intersect point when I shoot a
ray to the scene and the ray hits an object?
Thanks,
Dat
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Hi Ulrich,
I don't quite understand your request. Do you need someone to try this
out, or you want feedback about how this should be done?
Thanks,
Dat
On Thu, Nov 12, 2009 at 2:15 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
On 11/11/09 11:40 PM, Nguyen Tien Dat wrote:
2. If the answer
Dear all,
Which example in OpenSceneGraph 2.8.2 is using these classes?
Thanks,
Dat
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Thanks. I'll do that.
Dat
On Thu, Oct 29, 2009 at 2:58 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
On 29/10/09 12:27 AM, Nguyen Tien Dat wrote:
texture. Do you need to compare all properties of each material in
order to find duplicate?
Everything except the name ;-D
Cheers,
/ulrich
Dear all,
I have an obj model of a supermarket that contains thousand of
objects. I load the model into the scene graph as:
osg::Node* loadedModel = osgDB::readNodeFile(supermarket_new.obj);
Now I would like to take an object from the whole scene (a coke
bottle, for example) and manipulate it. I
...@sandbox.de wrote:
Hi Dat,
On 27/10/09 11:53 AM, Ulrich Hertlein wrote:
On 27/10/09 2:05 AM, Nguyen Tien Dat wrote:
So I have read about .mtl and .obj files and understood what you
meant. I created a program to optimize the model
(http://cs.uiowa.edu/~tinguyen/OptimizeMtlFiles.rar)
Oh and one
:27 AM, Erik den Dekker e...@dendekker.com wrote:
Hi Dat,
Maybe I am not seeing something obvious here, but why don't you use the
OpenSceneGraph VRML loader instead of taking a detour via 3DS Max and
convert to .obj format?
Erik den Dekker
On 26-10-2009, at 16:10, Nguyen Tien Dat wrote
tell me how to do
it by hand, that helps too)
- What else can I do to load the model in an efficient way?
Thank you very much,
Dat
On Mon, Oct 26, 2009 at 7:33 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
Hi Dat,
On 23/10/09 5:26 PM, tien dat wrote:
Dear Ulrich,
Could you tell me more
Tien Dat tienda...@gmail.com wrote:
Dear Ulrich,
Sorry for my stupidity, but I don't know anything about modifying
models. The model is actually created in VRML, and I use 3DS Max to
export it to obj format. So if you can, please tell me a bit more
about how to optimize the model:
- How can you
wrote:
On 22/10/09 9:40 PM, tien dat wrote:
I have a model in obj format and want to load the model into
OpenSceneGraph. When there is no texture, OpenSceneGraph can load the
model fine. But when I use the model with texture, OpenSceneGraph
allocates a huge amount of memory and crashes. I think
Dear all,
I have a model in obj format and want to load the model into
OpenSceneGraph. When there is no texture, OpenSceneGraph can load the
model fine. But when I use the model with texture, OpenSceneGraph
allocates a huge amount of memory and crashes. I think it's a runtime
bug and would like to
Hi all,
I need to open a wrl model with OpenSceneGraph, but it doesn't have
the right plug-in to do the job. I try to search on internet and find
this discussion:
http://forum.openscenegraph.org/viewtopic.php?t=3576
(about a month ago). I try to follow the instruction mentioned there
but am not
for activating other features such as pixel buffers and multisample
antialiasing but missing it should otherwise have no adverse effect. I
believe the system is being somewhat misleading labeling this condition an
error. It is primarily an informational message.
Regards,
Mark
tien dat wrote:
Dear all
Dear all,
I'm using OpenSceneGraph 2.8.1 with my hand-held device (Viliv S5
running WinXP Home Edition SP3). When I run my program using
osgviewer, I see an error:
Window error #127: [Screen #0] ChooseMatchingPixelFormat() -
wglChoosePixelFormatARB extension not found, trying GDI. Reason: the
Thank Gordon and Robert. I found that using
viewer.setUpViewInWindow(x,y,width,height) was the most convenient way
for me, because my program runs in multi-thread mode.
Best regards,
Dat
On Tue, Jun 23, 2009 at 3:28 AM, Robert Osfieldrobert.osfi...@gmail.com wrote:
Hi Dat,
The various was that
Dear all,
I need to run OpenSceneGraph on a hand-held device (a Viliv S5) and it
has a integrated graphics card only. So I want to reduce the
resolution of my application so that the frame rate can be higher
(right now it renders images at 1024x600 and runs at 0.5 fps or less).
Is there a way to
Dear all,
I have a little problem with stereo display. When I run osgviewer with
--stereo HORIZONTAL_SPLIT and the cow.osg, it looks great. But when
I try to run osgviewer with my own model, it
looks weird. It seems that the eye separation is too far (although I'm
not sure). I try to change to eye
Thank you Robert, I've got it works now. Awesome.
Dat
On Tue, Apr 14, 2009 at 12:33 AM, Robert Osfield
robert.osfi...@gmail.comwrote:
On the graphics window do gw-setCursor(false); See osgcatch or
osgstereimage for example usage.
On Mon, Apr 13, 2009 at 11:08 PM, tien dat tienda
Hi all,
I'm writing my own viewer class inherited from osgViewer class. It
works fine except that the cursor doesn't disappear (it does display
full screen, that's great). Could any of you tell me how to simply
make the cursor disappear?
Thank you very much,
Dat
Dear all,
I have a problem with reading .jpg files with OpenSceneGraph (warning:
Could not find plugin to read objects from file X.jpg). I see a source
file in osgPlugin/jpeg but don't know how to use it. Could you tell me how
to compile these files.
Thanks,
Dat
@ overwatch.textron.com
__
--
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *tien dat
*Sent:* Wednesday, April 08, 2009 3:50 PM
*To:* Robert Osfield
Dear Yun, Corry and Robert,
Thank you very much for your help. I tried Yun's suggestion and found that
it's the easiest way to do. Just set color to be black and alpha to be 0,
and you can have an object floating in the air with augmented display.
Best,
Dat
2009/3/26 Robert Osfield
Dear all,
I need to remove the blue background color so that I can do augmented
display (you can run the cow.osg example to see the blue color). Do any of
you know how to do that?
Thank you very much,
Dat
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Dear all,
I have a very basic question of how to capture key pressed event in
OpenSceneGraph.
My program is set up like this:
osgProducer::Viewer *viewer = new osgProducer::Viewer();
//some more initialization here
Producer::KeyboardMouse* km = viewer-getKeyboardMouse();
, but this is my plan - to migrate all
stereo support into the high level class, and then provide
configuration file support for it. This will be done well after 2.8.
Robert.
On Sat, Dec 20, 2008 at 3:37 AM, tien dat tienda...@gmail.com wrote:
Hi all,
I have a question about controlling stereo with HMD
translation
of the view matrix.
Robert.
On Sat, Dec 20, 2008 at 6:43 PM, tien dat tienda...@gmail.com wrote:
Hi Robert,
I don't totally agree with your answer. In these two functions
computeRightEyeViewImplementation() and
computeLeftEyeViewImplementation(), you do use iod, screen distance
Hi all,
I have a question about controlling stereo with HMD in OpenSceneGraph.
Basically to setup stereo display you need the distance of two eyes
and the convergence angle. When I take a look at OpenSceneGraph code
for setting up stereo with HMD, I see two other variables which are
screen
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