Hi Daniel,
We are also using OSG together with modeen shaders like geometry shaders. We
have to do a lot of online presentations and online support. This works perfect
with TeamViewer. May this be an option for you?
On 9. September 2016 18:04:13 MESZ, Daniel Neos wrote:
>Hi,
>
>my Applcation ma
Hi Allister,
I have a comparable situation in my software. Displaying huge textures.
I got help from the list recently and now it works like a charm.
I split the texture in small tiles and assign them to textured quads. The quads
are arranged to form a huge plane. The trick is arranging them in a
Hi Alex,
I'm doing simulations of textile structures and work with yarn objects being
deformed according to Bentsen stretches etc.
The number of triangles is also extreme. I have a COUPLE bound version doing
the geometries by CPU threads and a second version working with geometry
shades. Both ve
Hi all,
I have written some classes for special effects like ambient occlusion or
shadow.
All those classes are using their own prerender cameras. The cameras use the
initial draw callback for updating their view matrices by using the main
cameras view matrix.
Unfortunately it looks like the ren
Hi Tyler,
if you set a new vertex array or change an existing on in a drawable of the
scene graph it should show the changes in the next render frame. There is no
need for doing something special. Maybe you have to set the modified array
sorry. That's all.
On 10. Juni 2018 09:53:34 MESZ, Tyler
Thanks. Any suggestion how to know this?
On 13. Juli 2018 21:27:30 MESZ, Julien Valentin
wrote:
>Indeed...
>
>wernerM wrote:
>> B.T.W. Is there any way of doing the culling in Tesselation- or
>> Geometry-Shader?
>> In this case I need to know if the vertices are visible or not.
>>
>> Am 13.07.2
Hi Joshua,
I fully agree with you. We are developing commercial software and started with
plenty of years ago. About 10 years ago we started to use osg and embedded osg
view into a qt widget based on the osg-qt project at that time. It worked
smoothly since then. Now we are on the latest release
Hi Chris,
it is just the surface and borderlines rendering with the filaments. No
dynamics.
On 14. Dezember 2018 21:51:48 MEZ, Chris Hanson wrote:
>Are you talking about the rendering aspect or the cloth dynamics
>simulation
>aspect?
>
>On Fri, Dec 14, 2018 at 3:35 PM Werner Modenbach
>
>wrote:
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