Thanks Wojtek, that was what I needed to hear. Currently I'm filtering the shadows (similar to the soft shadow shaders i imagine) by averaging 9 texture samples. This gives decent results but in the event that more precision is needed, storing a custom texture matrix in a uniform sounds good.
Michael _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org