Re: [osg-users] [3rdparty] OSG EXPORTER for 3DS MAX - Y-up

2013-10-21 Thread Tim Larson
We are using Version 1.1.0, installed from here: http://sourceforge.net/projects/osgmaxexp/files/OpenSceneGraph%20Max%20Exporter/1.1.0/ Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56913#56913

Re: [osg-users] [3rdparty] OSG EXPORTER for 3DS MAX - Y-up

2013-10-21 Thread Farshid Lashkari
Hi Tim, That exporter should behave correctly, meaning it should export the model in OSGs Z-up coordinate system. Which version were you previously using that exported as Y-up? Cheers, Farshid On Mon, Oct 21, 2013 at 7:31 AM, Tim Larson tlar...@hunter.com wrote: We are using Version 1.1.0,

Re: [osg-users] [3rdparty] OSG EXPORTER for 3DS MAX - Y-up

2013-10-18 Thread Tim Larson
I know this is an old thread, but I would like to ask the original poster if he ever found a resolution to this issue. I have also found that after a recent update to osgexp my model's up orientation has changed. ... Thank you! Cheers, Tim -- Read this topic online here:

Re: [osg-users] [3rdparty] OSG EXPORTER for 3DS MAX - Y-up

2013-10-18 Thread Farshid Lashkari
Hi Tim, Which version of the exporter are you using? Did you use one of the pre-built installers, and if so where did you download the installer? Cheers, Farshid On Fri, Oct 18, 2013 at 9:51 AM, Tim Larson tlar...@hunter.com wrote: I know this is an old thread, but I would like to ask the