Hi Daniel,
Have you asked SpeedTree for integration examples?
Cheers
Sebastian
Any examples available meanwhile?
Thank you!
Cheers,
Daniel
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Any examples available meanwhile?
Thank you!
Cheers,
Daniel
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http://forum.openscenegraph.org/viewtopic.php?p=65537#65537
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Subject: Re: [osg-users] [3rdparty] SpeedTree 6.0 integration
Hi Michael
I wonder if your SpeedTree and terrain rendering is doing ok? We are about to
integrate SpeedTree and we use paged/tiled terrain aswell.
Can you provide example code of how you integrated the SpeedTree classes and
s
Hi Michael
I wonder if your SpeedTree and terrain rendering is doing ok? We are about to
integrate SpeedTree and we use paged/tiled terrain aswell.
Can you provide example code of how you integrated the SpeedTree classes and
shaders into OSG? and also share some insights on the issues you faced
Hi,
I had similar problem with using geometry shader.
Setting parametr GL_GEOMETRY_VERTICES_OUT_EXT with correct number of vertices
helped...
Cheers,
Filip
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Hi, hybr
Thank you! I hadn't thought of the view and projection matrices - I was focused
on still active shader programs (which I later ruled out, though).
Also, I will try gDebugger to see if that can shed some light on the issue.
Cheers,
Michael
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Check gl modelview and projection matrices just before terrain rendering (in
draw callback f.e.).
Also you can use gDebugger or similar tool to get snapshot of opengl state just
before terrain rendering with SpeedTree stuff in scene and without it,
difference will give you a clue about what's go
Hi, everyone!
Like others before us, we are trying to integrate SpeedTree into our
OpenSceneGraph-based application and are having some trouble.
We are using the custum-drawable approach and the trees are (finally) rendering
fine.
The problem is that, although simple objects like cow.osg rende
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