Re: [osg-users] [3rdparty] osgAudio Sound Position

2011-05-30 Thread Sami Moisio
Hi, Did you make sure your audio source is mono? If the file is in stereo format OpenAL won't use it as a positional sound. Cheers, Sami -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39935#39935 ___

Re: [osg-users] [3rdparty] osgAudio Sound Position

2010-10-27 Thread Chris 'Xenon' Hanson
On 10/26/2010 12:13 PM, Chris 'Xenon' Hanson wrote: > On 10/26/2010 11:56 AM, Matt Caron wrote: >> The demos work fine - I have tried the occlusion demo and it seems to be >> working for both sound intensity and doppler shift... > Can you start with that and modify it incrementally to be what yo

Re: [osg-users] [3rdparty] osgAudio Sound Position

2010-10-26 Thread Chris 'Xenon' Hanson
On 10/26/2010 11:56 AM, Matt Caron wrote: > The demos work fine - I have tried the occlusion demo and it seems to be > working for both sound intensity and doppler shift... Can you start with that and modify it incrementally to be what you want and make sure it works at each step? I can't imme

Re: [osg-users] [3rdparty] osgAudio Sound Position

2010-10-26 Thread Matt Caron
The demos work fine - I have tried the occlusion demo and it seems to be working for both sound intensity and doppler shift... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33098#33098 ___ osg-users

Re: [osg-users] [3rdparty] osgAudio Sound Position

2010-10-26 Thread Chris 'Xenon' Hanson
On 10/26/2010 11:17 AM, Matt Caron wrote: > Greetings, > I am trying to hack together the simplest example possible of sound intensity > changing by distance from the sound source with osgAudio. From the example > source code I have hacked together the following commands: First question -- do

[osg-users] [3rdparty] osgAudio Sound Position

2010-10-26 Thread Matt Caron
Greetings, I am trying to hack together the simplest example possible of sound intensity changing by distance from the sound source with osgAudio. From the example source code I have hacked together the following commands: Code: osgAudio::SoundManager::instance()->init(32); osgAudio: