Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-29 Thread Robert Osfield
On 29 May 2012 10:43, michael kapelko wrote: > I'm wondering how is that related to OSG in the first place :) > > *prepares to advertise his backyard t-shirt sales in OSG mailing list* ;-) Given Eric hasn't replied it rather does look like he's spamming the OSG developer community with non OSG a

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-29 Thread michael kapelko
I'm wondering how is that related to OSG in the first place :) *prepares to advertise his backyard t-shirt sales in OSG mailing list* ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-ope

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-29 Thread Christian Buchner
So who will be porting this to OSG ;) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-28 Thread Tian Ma
ebruneton wrote: > Hello dear OSG-community, > > INRIA is pleased to announce that Proland has been released in Open Source. > Proland is a C++/OpenGL library for the real-time realistic rendering of very > large and detailed 3D natural scenes on GPU. It is capable of rendering > entire planet

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-28 Thread Chris Hanson
In my investigation, Proland is based on an OpenGL C++ wrapper known as Ork. It is not OSG. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • G

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-28 Thread Robert Osfield
Hi Eric, I'm curious, is Proland OSG based? Robert. On 19 May 2012 10:14, Eric Bruneton wrote: > Hello dear OSG-community, > > INRIA is pleased to announce that Proland has been released in Open Source. > Proland is a C++/OpenGL library for the real-time realistic rendering of very > large an

[osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-25 Thread Eric Bruneton
Hello dear OSG-community, INRIA is pleased to announce that Proland has been released in Open Source. Proland is a C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU. It is capable of rendering entire planets from ground to space (with a