On 29 May 2012 10:43, michael kapelko wrote:
> I'm wondering how is that related to OSG in the first place :)
>
> *prepares to advertise his backyard t-shirt sales in OSG mailing list*
;-)
Given Eric hasn't replied it rather does look like he's spamming the
OSG developer community with non OSG a
I'm wondering how is that related to OSG in the first place :)
*prepares to advertise his backyard t-shirt sales in OSG mailing list*
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So who will be porting this to OSG ;)
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ebruneton wrote:
> Hello dear OSG-community,
>
> INRIA is pleased to announce that Proland has been released in Open Source.
> Proland is a C++/OpenGL library for the real-time realistic rendering of very
> large and detailed 3D natural scenes on GPU. It is capable of rendering
> entire planet
In my investigation, Proland is based on an OpenGL C++ wrapper known as
Ork. It is not OSG.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Hi Eric,
I'm curious, is Proland OSG based?
Robert.
On 19 May 2012 10:14, Eric Bruneton wrote:
> Hello dear OSG-community,
>
> INRIA is pleased to announce that Proland has been released in Open Source.
> Proland is a C++/OpenGL library for the real-time realistic rendering of very
> large an
Hello dear OSG-community,
INRIA is pleased to announce that Proland has been released in Open Source.
Proland is a C++/OpenGL library for the real-time realistic rendering of very
large and detailed 3D natural scenes on GPU. It is capable of rendering entire
planets from ground to space (with a
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