On Thu, Sep 6, 2012 at 6:45 PM, Rafa Gaitan wrote:
> Catched! It was not in JNI, the problem was that in the Matrix constructor
> I had the "a12" element repeated and setted in the "a13" position! The
> example with the y-up orientation works as expected now. Changes are
> checked in the reposito
Hello,
On 09/06/2012 06:45 PM, Rafa Gaitan wrote:
Catched! It was not in JNI, the problem was that in the Matrix
constructor I had the "a12" element repeated and setted in the "a13"
position! The example with the y-up orientation works as expected now.
Changes are checked in the repository.
W
Hi again :),
2012/9/6 Jan Ciger
> Hello,
>
> On Thu, Sep 6, 2012 at 5:37 PM, Rafa Gaitan wrote:
>
>>
>> Thank you, there is indeed a bug there :S. I was able to reproduce it. I
>> have also replicated it in native and it worked as expected, so something
>> is happening in the jni conversion pa
Hello,
On Thu, Sep 6, 2012 at 5:37 PM, Rafa Gaitan wrote:
>
> Thank you, there is indeed a bug there :S. I was able to reproduce it. I
> have also replicated it in native and it worked as expected, so something
> is happening in the jni conversion part. I'm debugging now and I will keep
> you i
Hi Jan,
2012/9/6 Jan Ciger
> Hello Rafael,
>
> On Wed, Sep 5, 2012 at 11:29 PM, Rafa Gaitan wrote:
>
>> Hi Jan,
>>
>>
>>
>> Thank you, If it gives you any problem then send me the modified example
>> and I will try to reproduce it.
>>
>
> I have updated my code and the bug is still there.
>
> Yo
Hello Rafael,
On Wed, Sep 5, 2012 at 11:29 PM, Rafa Gaitan wrote:
> Hi Jan,
>
>
> Thank you, If it gives you any problem then send me the modified example
> and I will try to reproduce it.
>
I have updated my code and the bug is still there.
You can get my modified example here:
https://dl.dro
Hi Jan,
2012/9/5 Jan Ciger
> On 09/05/2012 06:41 PM, Rafa Gaitan wrote:
>
>> Hi Jan,
>>
>> I had found one fatal bug, that probably was the problem. It was
>> the typical copy - paste problem! :S. When doing postMult or preMult, I
>> was using the same origin matrix to do the computation, so wei
On 09/05/2012 06:41 PM, Rafa Gaitan wrote:
Hi Jan,
I had found one fatal bug, that probably was the problem. It was
the typical copy - paste problem! :S. When doing postMult or preMult, I
was using the same origin matrix to do the computation, so weird things
were happening.
Fixes and some impr
On 09/05/2012 05:15 PM, Rafa Gaitan wrote:
Hi Jan,
I'm glad you are using it, I'm answering you below.
2012/9/5 Jan Ciger mailto:jan.ci...@gmail.com>>
Hello Rafael,
I have tried your osgAndroid library, it does indeed work for me
after fixing few details, such as incorrect project
Hi Jan,
I had found one fatal bug, that probably was the problem. It was
the typical copy - paste problem! :S. When doing postMult or preMult, I was
using the same origin matrix to do the computation, so weird things were
happening.
Fixes and some improvements to the osgcamera example (now is lan
Hi Jan,
I'm glad you are using it, I'm answering you below.
2012/9/5 Jan Ciger
> Hello Rafael,
>
> I have tried your osgAndroid library, it does indeed work for me after
> fixing few details, such as incorrect project references in Eclipse.
>
Nice to hear that worked for you, Could you post me
Hello Rafael,
I have tried your osgAndroid library, it does indeed work for me after
fixing few details, such as incorrect project references in Eclipse.
However, I see a weird bug. I have modified the OSGOverlayCamera example to
load three .ive files - a cube, floor plane and a monkey mesh (Suza
Hi Jeremy,
2012/8/30 Jeremy Moles
> On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
> > Hi everybody,
> >
> >
> > I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
> > consists in a set of Java/JNI wrappers of OpenSceneGraph and some
> > helper classes to easily develop OSG
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote:
> Hi everybody,
>
>
> I'm glad to announce osgAndroid (OpenSceneGraph for Android). It
> consists in a set of Java/JNI wrappers of OpenSceneGraph and some
> helper classes to easily develop OSG applications in Android.
Just out of curiosity,
Hi Rafa,
Congratulations to you and the rest of the team on the new osgAndroid
project ;-)
On 30 August 2012 13:21, Rafa Gaitan wrote:
> Thank you Jan!, I have some AR examples that I want also release :) in the
> next days. If you find any problem using it feel free to tell me.
>
> I hope Rober
Hi Jordi,
2012/8/30 Jordi Torres
> Hi Rafa,
>
> First of all congratulations, at the end you were able to opensource the
> project!
Thank you!, you are also a contributor so thank you to you too!.
>
>> I would also like to announce the project in the community news section
>> of the new site
2012/8/30 Jan Ciger
>
> On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan wrote:
>
>> Hi everybody,
>>
>> I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
>> in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
>> easily develop OSG applications in Androi
Hi Rafa,
First of all congratulations, at the end you were able to opensource the
project!
>
> I would also like to announce the project in the community news section of
> the new site (openscenegraph.com), is it possible?
>
>
You have now publisher rights in the new web, so feel free to add a
Co
On Thu, Aug 30, 2012 at 2:02 PM, Rafa Gaitan wrote:
> Hi everybody,
>
> I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
> in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
> easily develop OSG applications in Android.
>
> ...
>
> But we all agr
Hi everybody,
I'm glad to announce osgAndroid (OpenSceneGraph for Android). It consists
in a set of Java/JNI wrappers of OpenSceneGraph and some helper classes to
easily develop OSG applications in Android.
The code repository is hosted in Gitorious:
https://gitorious.org/osgandroid
I still don
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