Dear OSG-community, The purpose of the project is to implement OSG rendering codes in order to display meshes of tree generated by the opensource library OpenTreeLibrary.
http://sourceforge.net/projects/opentreelib/ [Image: http://opentreelib.sourceforge.net/screenshots/opentree014_g.jpg ] [Image: http://opentreelib.sourceforge.net/screenshots/opentree013_g.jpg ] [Image: http://opentreelib.sourceforge.net/screenshots/opentree012_g.jpg ] - xml tree definition parsing is already implemented - no shader rendering needed for the moment - no optimized code needed for the moment - implementation should be cross GL compatible : at least GL2, GLES1 & GLES2 (perhaps through osg::geometry) - implementation should be done on osg 3 or + - implemention must be pushed to an opensource repository googlecode named osgTree - no dynamic library/plugin needed for the moment, a static library will be accepted Please send your estimate via PrivateMessage only. Best regards, SkaiWare ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42058#42058 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org