Hi Robert,
thanks a lot! I tried single thread, but it can meet project requirement,
as we may have 500+ meshes need to update. each mesh has 12000+ points. the
main GUI thread will be blocked for 10+ seconds
besides, I already set the viewer to use SingleThreaded. paste my code of
i
Hi Jinh,
First thing I would try is to run your application single threaded.
If this fixes the crash then it would indicate a threading issue with
how you are going about adding/remove elements of the scene graph.
You don't describe any of details of what threads are doing what so I
can't specula
Hi,
I am doing them real-time rendering application development with Qt + OSG.
I created several threads to create new Geometry and in GUI - main threads, try
to remove the old one and add new ones.
1, already set node and geometry to user dynamic.
geometry->setDataVariance(osg::Object::DYN
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