[osg-users] [Phoronix] AMD Pushes gDEBugger Away From Linux, Mac OS X

2011-07-08 Thread Chris 'Xenon' Hanson
http://www.phoronix.com/scan.php?page=news_item This is a shame. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception.

Re: [osg-users] [Phoronix] AMD Pushes gDEBugger Away From Linux, Mac OS X

2011-07-08 Thread Jean-Sébastien Guay
Hi Chris, This is a shame. Definitely. In addition to dropping Linux and MacOS X support, they changed it to a Visual Studio plugin which currently ONLY works in VS 2010! I don't even want to ask whether they will still support the low-level counters in nvidia instrumented drivers...

Re: [osg-users] [Phoronix] AMD Pushes gDEBugger Away From Linux, Mac OS X

2011-07-11 Thread Riccardo Corsi
Hi guys, I agree it's really a shame for gDebugger... there's another GL api tracer that might be worth to take a look at: http://zrusin.blogspot.com/2011/04/apitrace.html I've never tried it, but it seems very powerfufl. hth, ricky On Fri, Jul 8, 2011 at 22:13, Jean-Sébastien Guay < jean-seb

Re: [osg-users] [Phoronix] AMD Pushes gDEBugger Away From Linux, Mac OS X

2011-07-11 Thread Jean-Sébastien Guay
Hi Ricky, there's another GL api tracer that might be worth to take a look at: http://zrusin.blogspot.com/2011/04/apitrace.html I've never tried it, but it seems very powerfufl. I've just spend about an hour getting it compiled (you also have to compile QJson from source, on which it depends