I'm also not sure why that Camera node would be placed as a child under a
Transform node, because the Camera reference frame is set to ABSOLUTE_RF,
which basically causes it to ignore the effects of any parent
--
Read this topic online here:
Yeah, I made a mistake on that too, so forget this. I was sure to remember that
the camera gets moved by the transform node. But I was wrong, this probably
resulted from my misunderstanding of cameras. Since I'm used to game engines it
made more sense to me the camera instead of the scene would
Hi What ever you real name is because you too much of ?? to use a
reasonable human readable name, please fix it if you want respect from
this community.
On Wed, May 6, 2009 at 11:01 AM, Real Name o...@ithrak.cjb.net wrote:
Thank you for your answer.
Like I already assumed before, this was a
robertosfield wrote:
Hi What ever you real name is because you too much of ?? to use a reasonable
human readable name
I think there is no reason to get offensive -- as you might understand I formed
a habit of not using my name on public forums.
robertosfield wrote:
please fix it if
Done.
Hi Jason ;-)
On Wed, May 6, 2009 at 12:03 PM, Jason Fisher o...@ithrak.cjb.net wrote:
robertosfield wrote:
Hi What ever you real name is because you too much of ?? to use a reasonable
human readable name
I think there is no reason to get offensive -- as you might understand I
formed a
Hi everybody,
I am using osgART for an AR project I'm currently working on, which joins osg
and ARTookit -- but since my question is rather regarded to osg, I'm asking you
folks...
In osgART the developers seem to create a custom camera they place inside the
scenegraph, under a transform
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Real Name
Sent: Saturday, May 02, 2009 9:00 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] [beginner question] How to render from custom camera?
Hi everybody,
I am using osgART for an AR project I'm currently working
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