Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-05-04 Thread michael kapelko
Hi. I've just published Android tutorial: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid If you have any questions or ideas, I'd be glad to hear from you. 2017-04-28 10:54 GMT+07:00 michael kapelko : > Hi. > I tried to use

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-27 Thread michael kapelko
Hi. I tried to use android.toolchain.cmake, too, but that requires configuration and building outside AndroidStudio. I ended up simply including OSG as 'add_subdirectory' into native-lib's CMakeLists.txt that AndroidStudio creates. That way, OSG is built as a dependency whenever native-lib is

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-26 Thread Brett Haines
Thank you for the links Kornerr -- I'll definitely be keeping an eye on that. I did figure out that my issue was not using the toolchain file in the OpenSceneGraph repo. Adding the following option to CMake got it going: Code: -D

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread michael kapelko
Hi. I'm currently working on a set of tutorials for OSG: https://github.com/OGStudio/openscenegraph-cross-platform-guide I've just finished re-doing Android support for sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide-application The tutorial for Android is in

[osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread Brett Haines
Hello all, I'm trying to build OSG for Android, but I'm having some issues with it finding X11. From what I understand it's not supposed to be looking for X11 at all, but setting the windowing system to "None" results in "Windowing system not supported". Below are pastebins of the Bash