Hi.
I've just published Android tutorial:
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid
If you have any questions or ideas, I'd be glad to hear from you.
2017-04-28 10:54 GMT+07:00 michael kapelko :
> Hi.
> I tried to use
Hi.
I tried to use android.toolchain.cmake, too, but that requires
configuration and building outside AndroidStudio. I ended up simply
including OSG as 'add_subdirectory' into native-lib's CMakeLists.txt that
AndroidStudio creates. That way, OSG is built as a dependency whenever
native-lib is
Thank you for the links Kornerr -- I'll definitely be keeping an eye on that.
I did figure out that my issue was not using the toolchain file in the
OpenSceneGraph repo. Adding the following option to CMake got it going:
Code:
-D
Hi.
I'm currently working on a set of tutorials for OSG:
https://github.com/OGStudio/openscenegraph-cross-platform-guide
I've just finished re-doing Android support for sample application:
https://github.com/OGStudio/openscenegraph-cross-platform-guide-application
The tutorial for Android is in
Hello all,
I'm trying to build OSG for Android, but I'm having some issues with it finding
X11. From what I understand it's not supposed to be looking for X11 at all,
but setting the windowing system to "None" results in "Windowing system not
supported". Below are pastebins of the Bash
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