Re: [osg-users] [build] Building OpenSceneGraph-3.6.0 on Windows 10 with VS2017

2018-10-18 Thread Maxim Stere
Thank you, --Maxim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75093#75093 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/

Re: [osg-users] [build] Building OpenSceneGraph-3.6.0 on Windows 10 with VS2017

2018-10-17 Thread Jai Singla
Hi, Does VS2017+ osg 3.6 + 64 bit depe. supports .jpg and .tiff plugins ? Thank you! Cheers, Jai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75090#75090 ___ osg-users mailing list osg-users@li

Re: [osg-users] [build] Building OpenSceneGraph-3.6.0 on Windows 10 with VS2017

2018-06-23 Thread Maxim Stere
Hi, I've been building OSG 3.6.1 with no problems on VS 2017 I have prebuilt dependencies that I keep, and the instructions I follow are this: in CMake Press Configure Select Visual Studio 15 2017 Win64, press Finish Change CMAKE_INSTALL_PREFIX to D:/Development/TrueReality/Ext (This is where m

Re: [osg-users] [build] Building OpenSceneGraph-3.6.0 on Windows 10 with VS2017

2018-04-23 Thread Voerman, L.
Hi André, You seem to build your project without a definition of WIN32 - don't do that. you say - C/C++ -> Code Generation -> Runtime Library -> Multi-threaded Debug DLL (/MD) that does not exist. The debug switch is /MDd, when linking to the release libs (osg.lib;osgDB.lib,etc) use *Multi-thread

Re: [osg-users] [build] Building OpenSceneGraph-3.6.0 on Windows 10 with VS2017

2018-04-20 Thread André Martins
Thank you so much for your kind input Ravi and Laurens. Thanks to you I managed to compile sucessfully release build of the source on VS2017 however, when testing the result I cant seem to compile my own project... Project-Properties x64 - General -> Character Set -> Use Multi-Byte Character Set

[osg-users] [build] Building OpenSceneGraph-3.6.0 on Windows 10 with VS2017

2018-04-19 Thread André Martins
Hi, I would like to request some help since I've been unable to build the project using CMake and VS2017. It's my first time building such a huge project and seems overwhelming at first. I tried searching online, in the forum and in the openscenegraph website but none of the options worked... Wh