Thank you,
--Maxim
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Hi,
Does VS2017+ osg 3.6 + 64 bit depe. supports .jpg and .tiff plugins ?
Thank you!
Cheers,
Jai
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Hi,
I've been building OSG 3.6.1 with no problems on VS 2017
I have prebuilt dependencies that I keep, and the instructions I follow are
this:
in CMake
Press Configure
Select Visual Studio 15 2017 Win64, press Finish
Change CMAKE_INSTALL_PREFIX to D:/Development/TrueReality/Ext (This is where m
Hi André,
You seem to build your project without a definition of WIN32 - don't do
that.
you say
- C/C++ -> Code Generation -> Runtime Library -> Multi-threaded Debug DLL
(/MD)
that does not exist. The debug switch is /MDd, when linking to the release
libs (osg.lib;osgDB.lib,etc) use *Multi-thread
Thank you so much for your kind input Ravi and Laurens.
Thanks to you I managed to compile sucessfully release build of the source on
VS2017 however, when testing the result I cant seem to compile my own project...
Project-Properties
x64
- General -> Character Set -> Use Multi-Byte Character Set
Hi,
I would like to request some help since I've been unable to build the project
using CMake and VS2017.
It's my first time building such a huge project and seems overwhelming at first.
I tried searching online, in the forum and in the openscenegraph website but
none of the options worked...
Wh
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