Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-19 Thread Nav Joseph
Nick, I had used make on linux to build OpenThreads standalone. Without having to build osg. I just wanted to know how to do the same thing on Windows. My first post shows the errors I've been facing. Nav or Joseph? You can call me Nav :-) -- Read this t

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
> But still, I would like to know how to get it built on Windows without having to build the whole of OSG It is CMake driven. Generate solution and projects and work only with the OpenThreads project On Fri, May 17, 2013 at 12:39 PM, Nav Joseph wrote: > Ok thanks, using the lib that was with t

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Nav Joseph
Ok thanks, using the lib that was with the osg build worked, but initially I was getting some error that it couldn't find OpenThreads_somethingwin32.lib. Now that error is no longer there. But still, I would like to know how to get it built on Windows without having to build the whole of OSG. -

Re: [osg-users] [build] Building OpenThreads on Windows

2013-05-17 Thread Trajce Nikolov NICK
Hi, OpenThreads is also part of the OpenSceneGraph trunk, you can download it and it builds for many known platforms including Windows without problems Nick On Fri, May 17, 2013 at 7:49 AM, Nav Joseph wrote: > How does one build OpenThreads library standalone on Windows? > > Downloaded OpenTh