I really dislike the idea of having to install an SDK or a library to start working on my projects. That's why i usually add libraries as submodules on my git projects and use CMake to statically link them to my application. Here's a similar workflow:
github: Polytonic/Glitter Bullet, Assimp, GLFW and others are added as submodules and, when i CMake my project, they get built and linked together. Much easier for everyone involved, self-contained and modular. Anyway, i've been looking for a way to do this with OSG without any luck. The whole building process seems very complex. Is there any way to achieve a similar workflow with this engine? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66113#66113 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org