I really dislike the idea of having to install an SDK or a library to start 
working on my projects. That's why i usually add libraries as submodules on my 
git projects and use CMake to statically link them to my application. Here's a 
similar workflow:

github: Polytonic/Glitter

Bullet, Assimp, GLFW and others are added as submodules and, when i CMake my 
project, they get built and linked together. Much easier for everyone involved, 
self-contained and modular. Anyway, i've been looking for a way to do this with 
OSG without any luck. The whole building process seems very complex. Is there 
any way to achieve a similar workflow with this engine?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66113#66113





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to