Hi All,
I had been running my app based on OSG 2.8.3 on a VS2003 build (XP machine) for
a while. However, I'm now moving the app to VS2008 so, I got a clean 2.8.3
source, pulled the latest 3rd party VS2008 binaries and configured CMake to
build it. No problems with the build.
(NOTE: Not ready t
Hi Tom,
There isn't an build option to enable multi-threading of the viewer,
the OSG will always build with OpenThreads and have a multi-thread
capable viewer, the only limitation is on how the graphics contexts
are created - you have to use the OSG's native creation of graphics
contexts to do mul
Does your application use Qt? If so, then that could be (at least) part
of the issue. It's been a while since I've tested it out, but I've
always had to use SingleThreaded with Qt.
On 4/25/2011 6:13 PM, Tom Appollo wrote:
Hi All,
I had been running my app based on OSG 2.8.3 on a VS2003 buil
Hi,
Today I compiled the daily svn trunk using Qt 4.6 on Vs9 (2008) and
windows Xp and using the flag QtTreads. I crashed my test app
videobackground of OSGART and finish in debugging some FIXME code in
Opentreads ( possible evidence that Qt does not provide any automatic
thread support)
Hi,
i detail the error...
//-
//
// Description: set processor affinity for the thread
//
// Use: public
//
int Thread::setProcessorAffinity(unsigned int cpunum)
{
---> QtThreadPrivateData* pd =
static_cast(_p
Hi Michele,
Am I correct in understanding that you've built OpenThreads to use
QT's inbuilt threading support, i which case you must have set the
BUILD_OPENTHREADS_WITH_QT to ON via ccmake or CMakeSetup. Is this
correct?
I didn't implement and have not personally used the Qt build of
OpenThread
hi,
yes, i checked BUILD_OPENTHREADS_WITH_QT to TRUE to get the error i mentioned.
I could run my application just commenting all inside the function and
returning a -1, but it's just a daily fix. With such hack using OSGART
i got crashes when using DSVL multithread library for Augmented
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