Re: [osg-users] [build] Performant handling of lots of changing objects

2009-09-09 Thread Chris 'Xenon' Hanson
Michael Reichel wrote: > Hi, > first of all: I am new to OSG! > I like to programm a diplay for scientific purposes. I want to display lots > (lets say 500 - 10.000.000) Boxes. At each time cycle (100ms) ist can be 500 > - 10.000.000 Boxes. > All examples I read so far contained a allocation of

Re: [osg-users] [build] Performant handling of lots of changing objects

2009-09-09 Thread Robert Osfield
Hi Michael, The test you have in hand is very nieche, handling 10 million elements will require special care in creating and managing the scene graph. To get decent performance you will have most likely have to batch the box primitives into groups, and using geometry instancing will probably be es

[osg-users] [build] Performant handling of lots of changing objects

2009-09-08 Thread Michael Reichel
Hi, first of all: I am new to OSG! I like to programm a diplay for scientific purposes. I want to display lots (lets say 500 - 10.000.000) Boxes. At each time cycle (100ms) ist can be 500 - 10.000.000 Boxes. All examples I read so far contained a allocation of memeory for all of those Boxes in