I recently encountered a similar (maybe the same) issue building for Android
ES1 (exceptions disabled).
I took a look at the CMake files and found that the PNG plug-in would not build
unless cpp exceptions were enabled, so I took a look at the source code to see
if it really required exception
Hi lin,
It would be useful for others encountering a similar problem to know
what your problem was and how you solved it.
Cheers
Sebastian
Am 05.07.2018 um 09:30 schrieb lin hui:
Hi,
Thank you for your Reply ! I have sloved the issue.
Thank you!
Cheers,
lin
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Hi,
Thank you for your Reply ! I have sloved the issue.
Thank you!
Cheers,
lin
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Hi.
I've detailed building PNG under Android a few months ago in this
example:
https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage#android
Basically, you need libpng-android and a few CMake tweaks.
PS: Björn thanks for sharing :)
On 4 July 2018 at 13
Hi,
I have no experience of this myself. But have you checked out Michael Kapelko's
Android tutorials?
https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid
Regards,
Björn
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Hi,
Anybody help!?
Thank you!
Cheers,
lin
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Hi,
upup
Thank you!
Cheers,
lin
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Hi,
I'm building Android libs on Windows, other 3rdparty libs like osgdb_jpeg can
all be build, except osgdb_png , is there something special and i missed?
Thank you!
Cheers,
lin
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