Re: [osg-users] [forum] Building a scene graph for several thousandobjects

2010-08-19 Thread Jason Daly
David Wilson wrote: One last question though - I'm implementing the cube faces as triangles. Would I be able to scrounge a little more performance by implementing them as quads instead? I'm guessing it would probably be marginal but might decrease memory use a little. I doubt you'll notic

Re: [osg-users] [forum] Building a scene graph for several thousandobjects

2010-08-18 Thread Jason Daly
Hi, David, David Wilson wrote: Hi all, First of all, thanks to the folks who built this library. I'm building a 3D game engine based on osg::CompositeViewer featuring rather larger worlds built using cubes. I've attached an image of what I'm trying to create. I was using ShapeDrawable for