David Wilson wrote:
One last question though - I'm implementing the cube faces as triangles. Would
I be able to scrounge a little more performance by implementing them as quads
instead? I'm guessing it would probably be marginal but might decrease memory
use a little.
I doubt you'll notic
Hi, David,
David Wilson wrote:
Hi all,
First of all, thanks to the folks who built this library.
I'm building a 3D game engine based on osg::CompositeViewer featuring rather
larger worlds built using cubes. I've attached an image of what I'm trying to
create.
I was using ShapeDrawable for
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