Hi Robert,
Thanks for your help but I think I might have not asked my question very well.
Regardless, I was able to find a solution to my problem. I case anybody wants
my answer, it is below:
Using osgHud as a reference.
1)
Set up the camera's projection matrix such that
hud_camera->setProjec
Hi John-Luke,
Uf the HUD camera is assigned to the GraphicsContext then when it's
resized the projection matrix can be adjusted automatically if
required. In osg::Camera there is the following control:
enum ProjectionResizePolicy
{
FIXED, /**< Keep the projection matr
Hi all,
My goal is to have a HUD that consists of one circle drawn programmatically.
I followed the osgHUD example and was able remove the text they draw and draw
my circle instead. I did this by adding a (circle) Geometry to the Geode and
removing the text and bounding box from the Geode.
My p
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