Re: [osg-users] [forum] Throttling OSG

2012-12-10 Thread Cary, Karl A.
Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Kenn Sebesta Sent: Sunday, December 09, 2012 12:04 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] [forum] Throttling OSG zonk wrote: > you could cha

Re: [osg-users] [forum] Throttling OSG

2012-12-08 Thread Kenn Sebesta
zonk wrote: > you could change the frame scheme from CONTINUOUS to ON_DEMAND. > Or look into viewers run() function and perform the different traversal calls > per frame manually. > Yes, that was exactly it: viewer->setRunFrameScheme(osgViewer::ViewerBase::ON_DEMAND); viewer->setRunFrameSche

Re: [osg-users] [forum] Throttling OSG

2012-12-06 Thread Torben Dannhauer
Hi, you could change the frame scheme from CONTINUOUS to ON_DEMAND. Or look into viewers run() function and perform the different traversal calls per frame manually. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51438#51438 _

[osg-users] [forum] Throttling OSG

2012-12-05 Thread Kenn Sebesta
I would like to stream OSG rendered data to some embedded hardware in order to do hardware in the loop testing of some image analysis algorithms. As my little gumstix can't handle high frame rates, there's really not much point in streaming them faster than the OMAP can handle. One of the advant