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From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Kenn
Sebesta
Sent: Sunday, December 09, 2012 12:04 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [forum] Throttling OSG
zonk wrote:
> you could cha
zonk wrote:
> you could change the frame scheme from CONTINUOUS to ON_DEMAND.
> Or look into viewers run() function and perform the different traversal calls
> per frame manually.
>
Yes, that was exactly it:
viewer->setRunFrameScheme(osgViewer::ViewerBase::ON_DEMAND);
viewer->setRunFrameSche
Hi,
you could change the frame scheme from CONTINUOUS to ON_DEMAND.
Or look into viewers run() function and perform the different traversal calls
per frame manually.
Cheers,
Torben
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51438#51438
_
I would like to stream OSG rendered data to some embedded hardware in order to
do hardware in the loop testing of some image analysis algorithms. As my little
gumstix can't handle high frame rates, there's really not much point in
streaming them faster than the OMAP can handle. One of the advant
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