Hi,
I have a slight problem with my tries to get some post processing working with
osgCompute (most recent trunk version from today).
I have several textures attached to my cameras in a RTT manner, e.g. like this:
Code:
textures.colorTex = new osgCuda::Texture2D;
textures.colorTex->setNam
Hi,
this has actually already been fixed soon after I had posted it. I simply
didn't know I had to attach those additional observers so it's known when the
texture is updated. After adding this, it works flawlessly. OsgCompute is
really just what I've been looking for :)
...
Thank you!
Chee
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