Hi,
...same problem here...have you found some workaround or solution? Bye.
Thank you!
Cheers,
Dario
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64221#64221
___
osg-users mailing list
osg-users@
Hi,
I've done some more poking around and I've found out a few things.
If I disable the cylinder completely by simply not adding the _oceanCylinderMT
child to the _oceanTransform group in OceanScene.cpp, then the flashing stops.
The flashing occurs over the water. The effect is seemingly random
Hi,
I'm using osgOcean in a multi-view, multi-graphics card configuration and I'm
encountering a problem with the ocean's cylinder and skydome causing
"flickering" effects.
Setup
My setup is that I have 6 cameras all looking into the same scene. They all
have the same position but different or
3 matches
Mail list logo