Re: [osg-users] [osgOcean] Cylinder/Skydome flicker when using CompositeView

2015-06-30 Thread Dario Minieri
Hi, ...same problem here...have you found some workaround or solution? Bye. Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64221#64221 ___ osg-users mailing list osg-users@

Re: [osg-users] [osgOcean] Cylinder/Skydome flicker when using CompositeView

2015-03-18 Thread Ben Strukus
Hi, I've done some more poking around and I've found out a few things. If I disable the cylinder completely by simply not adding the _oceanCylinderMT child to the _oceanTransform group in OceanScene.cpp, then the flashing stops. The flashing occurs over the water. The effect is seemingly random

[osg-users] [osgOcean] Cylinder/Skydome flicker when using CompositeView

2015-03-17 Thread Ben Strukus
Hi, I'm using osgOcean in a multi-view, multi-graphics card configuration and I'm encountering a problem with the ocean's cylinder and skydome causing "flickering" effects. Setup My setup is that I have 6 cameras all looking into the same scene. They all have the same position but different or