Hi, I saw the code in 'OceanScen.cpp', that 5 cameras in 'osgOcean::OceanScen::_glarePasses' were used to render the glare effect.
But I saw the realization code in "water.frag" is just as bellow: if(osgOcean_EnableGlare) { float lum = luminance(lumColor); gl_FragData[1] = vec4(lum); } And it looks like that the cameras in 'osgOcean::OceanScen::_glarePasses' were not been used anywhere. Will tell me why? Thank you! Cheers, Tian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27346#27346 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org