Re: [osg-users] [osgPPU] 64-bit Windows build

2009-03-26 Thread Oleg Dedkow
Hi Art, it works :-) Regards, Oleg -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9268#9268 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] [osgPPU] 64-bit Windows build

2009-03-25 Thread Art Tevs
Hi Oleg, so, I have now spend some time and I think I've corrected all the CMake issues. The problem was, that I haven't tested the windows build already for a longer time. And, my fault, I haven't even tried to build the cuda example on windows before. Current cmake setup was now tested with

Re: [osg-users] [osgPPU] 64-bit Windows build

2009-03-23 Thread Oleg Dedkow
Hi Art! Thank you for your reply. I didn't make any changes to the CMake files, since I'm using OSG (and now osgPPU :-)) in my spare time and I didn't have much of it in the last few days... I've checked out the latest version, it compiles without any problems! There are still some config pro

Re: [osg-users] [osgPPU] 64-bit Windows build

2009-03-23 Thread Art Tevs
Hi Oleg. I have now marged your files into svn. They seems to compile and run fine on my system (however Linux 32bit). I have not patched the CMake files, because I do not have the system to reproduce the build error (no 64bit windows). Could you give me some more information how would you like

Re: [osg-users] [osgPPU] 64-bit Windows build

2009-03-21 Thread Art Tevs
Hi Oleg, thank you for you nice investigations about the 64Bit support of cuda example. In deed current version of nvcc, doesn't support vs2008 and I like that you found what is going on there. Unfortunately I do not have any 64Bit testing possibilities, hence, I am not sure how to test if you