Hi all I'm trying to track down some memory leaks in my application which uses osgPPU.
I noticed a difference between the following two methods of cascading units: - When I cascade units through childUnit->setInputToUniform(parentUnit, ...), then the units seem to have a object reference that is not correctly unref'd, therefore unit is not released. - When I cascade units through the parentUnit->addChild(childUnit) method, and add the texture uniforms in the ShaderAttribute, then everything works correctly. I decided to use the second solution, although I find the first one nicer... Anybody else observered memory leaks? Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51627#51627 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org