Re: [osg-users] [osgPPU] Rendering scene geometry in PPU

2013-03-04 Thread Sergey Polischuk
Hi I believe it's easier to do with postrender camera - disable clear color, attach input texture as color attachment, set view and projection matrices, add your cones with shaders and you are done. You can also draw result into another texture with prerender camera and mix together inside osgp

[osg-users] [osgPPU] Rendering scene geometry in PPU

2013-03-04 Thread Daniel Schmid
Hi all I have some light cones that simulate the glowing of a light. All the light cones are in one group in the scene graph, and they have their apropriate shader in the group stateset to get the desired effect. Now my goal is to render the cones in a osgppu postpro step. I want to have them