Hi
I believe it's easier to do with postrender camera - disable clear color,
attach input texture as color attachment, set view and projection matrices, add
your cones with shaders and you are done. You can also draw result into another
texture with prerender camera and mix together inside osgp
Hi all
I have some light cones that simulate the glowing of a light. All the light
cones are in one group in the scene graph, and they have their apropriate
shader in the group stateset to get the desired effect.
Now my goal is to render the cones in a osgppu postpro step. I want to have
them
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