I managed to do it another way.
when loading the Model override its Diffuse colour and Ambient colour to White
and everything works fine.
Cheers,
Michael
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Hi,
I fixed the issue by importing the Models in 3ds Max and there i changed the
diffuse Color from black to white and everything works.
But what do i do when i don't own such a software and just buy some Models.
Thank you!
Cheers,
Michael
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Hello Michael,
I have exactly the same problem with some fbx files. Unfortunately this
seems to be related to the fbx importer not evaluating the
texture-material mixing correctly.
The problem is that the diffuse color indeed is black and the texture is
not applied as decal.
I've tried to fix
Hi
it can be down to your osg build dont have tga plugin, or some materials that
osg fbx plugin dont know how to interpret correctly. You can convert your model
to .osg or .osgt and check if there are textures etc. IIRC current osg fbx
plugin have support for diffuse, reflection, opacity, self-
Hi,
i am new to this, so bear with me.
The Problem i encountered is:
after exporting from 3Ds Max to .fbx
i could easily open the .fbx file with MotionBuilder on the same Pc.
But if i try looking at the Model with the osganimationviewer on a Linux
system, i can see the Animations but the Model i
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