Hi all, I was trying to find a way to export my model created with OSG so that I can play with it in Blender. The only solution at the moment seems the Collada plugin. So I compiled collada-dom 2.2, then I tried 2.1, and I even found some Ubuntu pre-compiled collada-dom/libminizip installers, and then I recompiled OSG 2.8.2 in turn with each of these versions of collada-dom. Results with all of them is that I can open .dae files with osgviewer, which makes me believe that the plugin is installed and working correctly. However if I add osgDB::writeNodeFile( *root, "file.osg" ) to the code that generates my model, this results in the complete model which i can then view with osgviewer; if I add osgDB::writeNodeFile( *root, "file.dae" ) the resulting .dae file is very small (few kBytes, against the 3 or 4 Mbytes of the .osg file) and when I open it with osgviewer, there is nothing there. Am I missing something obvious here? Same happens if i try to convert the .osg file to .dae using os gconv.
Would there be anyone so kind to use a working version of osgconv on a .osg file in order to convert it to .dae for me? It would be very much appreciated Thank you! Cheers, Maurizio ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18999#18999 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org